MOTHER CUBY RAID GUIDE
Part 2: How to develope the raid
Initial advices:
- Even if is a +30 level raid, it's highly recommended to make it +40, especially wearing SP's.
- The ideal team: 5 archers (normal or assassins), 5 mages (normal or holies) and 5 swordmen (normal or warrior). If is disbalanced amount of members, you can compensate it with more attack/tanks.
- You need water resistance to confront boss.
- As usual: Snacks and potions (mages aren't ambulances!)
To start raid, the team must meet in
JELLY ENTRANCE. It can be found in Sunny Meadows:
THE MAP

- Blue dots: Targets to kill (cubies, water element)
- Green dots: Buttons.
- Red dots: Transport lewels.
- Orange squares: Hyves. DON'T attack them. Warriors can use provoke to group them in safer places.
- The trail is lineal. Only 2 deviations. You can't be lost

- Make sure members have full HP/MP before enter boss room. NOBODY CAN ENTER unless raid leader says so, because when someone goes in, leader is automathically in also, and if leader dies, raid ends.
THE BOSS
- Everybody without exception should group togheter in the center of map. Mother Cuby (blue dot) is really easy to kill. The problem are the monsters she summons.
- If there are many monsters, warriors should use provoke to atract them and then use their skills.
- Is highly recommended to NOT RUN AROUND THE MAP, because monsters could be atracted and people would be killed.
- If your team has strong nosmates or helpers (overleveled people, their name appear in pink on raid list) they can be in each corner to tank monsters and help the rest of the team.
- Myths: A) Staying over grass summons more monsters. B) Water element SP's heal cuby.
THE PRIZES
In this raid, the big prize is a level 45 weapon. (It's that good that even works for higher levels)
- Elvin Sword:
16% Chance Of 140% Critical Hit
DAM: 202 - 262
HTR: 220
EFF: Increase Hp by 400 & Increase Dark Resist by 6.
- Red Finger:
12% Chance Of 110% Critical Hit
DAM: 190 - 280
HTR: 225
EFF: Increase short-range attack by 40, 10% Chance To Steal 150Hp From Opponent
- Red Sage:
DAM: 202 - 251
CON: 70
EFF: Increase fire attribute by 16, 10% Chance to steal 200Mp from opponent
You also can win level 46 main weapons. They're more common:
- Long Sword With Gold Decoration:
12% Chance Of 80% Critical Hit
DAM: 184 - 229
HTR: 204
EFF: Increase fire attribute by 30.
- Orb Of Mana:
DAM: 188 - 220
CON: 70
EFF: Increase Mp by 300, Increase Mp recovery by 50
- Bow With Leather Grip:
8% Chance Of 170% Critical Hit
DAM: 174 - 247
HTR: 204
And you also can get 8% resistance equipment:
- Flame Gloves (lvl42, fire)
- Shine Shoes (lvl43, light)
Hope you all liked this guide