Spider Raid Guide
Part I : How to get the seal
To obtain the Seal of Giant Spider , you need :
- Level requirement of 60-69
- To do a total of 2 Special TS's (solo).
MAKING THE TS:
You'll need the following materials:
- 1 Time-Space Piece (Raid)

- 4 Crystal of Half Moon

- 38 Seeds of Power (8 for making TS and 30 for entering it)
- 3 Eyes of spider king
- Dowsing sticks
THE PROCEDURE:
- Go to Cave 5, located at Easterly Mt Krem. Then, use the dowsing sticks to get energy square.
- Once you found the energy square, double click on R stone.
- Select fourth TS from the list (Spider) and make it.
- Double click over the "Click" word to enter (Note: you need to have 30 seeds of power to access).
FIRST TS:
- In this Timespace, there will be no need of any elemental resistance. Since the mobs of Spider are non element.
- It is highly recommded that you bring pots and snacks. They'll be really helpful.
- There will be NPC in certain rooms & they will be good for tanking mobs. Make good use of them.
- Red line: Of course, you may feel free to make your way around this Timespace, clearing all the rooms if you like. But if you tend to complete this TS in the fastest way possible, just follow this red line.
- Blue rooms: These rooms will require you to kill mobs in order to move to the next room. Most of the mobs will consists of Strong spider & Toxi spider king. Having aoe skills will be very helpful.
- Purple rooms: These rooms are avoidable. You will need to terminate certain objective(s) in these rooms & you will be rewarded with extension of time.
- Yellow rooms: Room with mobs. You don't have to clear them. You can just run through them.
- Once you finish the TS, you'll get as reward another Q stone, that will lead you to the last TS of Spider seal.
SECOND TS:
- Once again, resistance will not be necessary in this TS aswell, mobs will be non-element.
- This TS will not be needing of Seed of Power to enter.
- It's an straight TS with only 7 rooms, excluding the starting room, so a map is not needed.
- In the 5th room, there will be a timer.
- In the 6th room, you are required to kill objective (Soldier Spider). It will be glowing red among the mobs of spider that are spawned.
- In the last room, there will also be a timer room & you will obtain two NPC's in this room. Long legs spider will also be spawned at the near end of the timer.
- Once you're done with the TS, you'll get a Seal of Black Spider as a reward.
Part II : How to make the raid
Where to:
- The raid entry is located at Path to the Spider Dungeon, in Mountain Cave 5, Eastern Krem.
- To summon your team members there, you yourself have to be there first. Then, use a Summon stone (Malcolm Mix sells it for 25k) to summon your raid members there.
Recommended Team:
- Level between 60-79. (Recommended above Level 65.)
- Make sure everyone in the team has good resistance, especially dark and fire. (Above 80% will do.)
- 1-2 Assasins : 1 for Button, 1 for Luring mobs / 1 that can do both. (Best if they can equip WK card.)
- 1 Warrior : For tanking dust kings & morale buff.
- 3-4 Holy mages : For buff & healings. (Make sure they are good at it.)
- 5-6 Wildkeepers : For Aoe skills. (Preferably those who don't go rushing into mobs.)
- 3-4 Saders : For buffs & charge.
- Just to be on the safe side, make sure there's atleast 1 person who knows the way inside the raid. (Not talking about Sins.)
Initial Advices:
- There are Black spider king in this raid. Those mobs CAN'T be killed, so dont waste time trying to kill them.
- Don't try to be A HERO in this raid. It has to be done in teamwork. Wildkeeper are specially advised not to rush into mobs, especially when tanking dust kings. Best to leave the tanking job to the warrior, thats why they're here for, right?
- There are fake buttons in the raid, that summon mobs. So, is the assassin and ONLY the assassin who activates buttons. One wrong button pulled could kill the whole team, so be considerate if you don't wanna get blacklisted.
- Bring snacks and pots (do not expect the holies to serve & heal you 24/7)
- Do not go afk without telling the leader. ESPECIALLY LEADER HIMSELF/HERSELF. Make sure you go afk at a safe spot when you are given the permission to do so.
THE RAID MAP
Red Dots: Buttons that need to be pulled by sin. (In order, if possible)
Blue Boxes: Mobs spawn area.
Green Dots: Spiders that you NEED to kill.
Red Circles with Tangents: Area where u get teleported after using a corresponding button.
Cyan Dots: Fake buttons.
About the map:
- If you still don't understand how the order of the buttons work, ask another experienced sin to teach you.
- When you are about to press a button that summons monsters, especially button 10, make sure the team has safely passed the area, so you wont accidentally spawn 7 dustkings in their faces.
- In the large top-right room with 4 buttons, it has 4 spider kings in it, with 2 in the middle of the room. Sins will have to pull the two middle spider kings towards the uppermost part of the room, so that when the team is passing the room, they don't get "voked in" by the spider kings.
- When the spider kings have been pulled far enough, it is expected of Sin to Lure all the skeletons/straw wasps into the bottom left tunnel of the room and get the stuck around the corner, so they cannot walk back to the room. (Note: When you do the mobbing, do not hit Straw Wasps, they spawn Long legs. Skeletons are fine to hit.)
- Also, make sure the whole team has already passed through the large top-right room & safely reached the boss room, & that is when Sin need to pull the button 12 & 13. So that the mobs spawned in that area wont get to the team. Trust me, you don't wanna meet those mobs.
- Equip fire resistance when it comes to killing/tanking dust kings.
Advices:- Before enter the boss room, make sure you are equipped with dark resistance, at all times.
- It is advisable for the group to stick together, if not, the boss will suck you all in anyways.
- Wildkeepers: Use Aoe skills when mobs are spawned around the team. Try to use Elemental Down skill on the boss. It has low possibility of getting bad effect, but it is possible.
- Holy Mages: Buff the team at all times. Leave the buffing to the highest (combat) level holy mage there is in the team. Always do group heal & keep your eyes on the leader. If your unlucky, you might have to spam heal a person that doesn't have res & constantly dying.
- Crusaders/Warriors: Charge the Wildkeepers if possible. War use voke when the mob comes near to the team. Asides that, keep attacking the boss itself.
- Assassin: Change to Wildkeeper if possible & help out the team.
- Leader: Stay alive !
Hope this guide comes in handy! Good luck to all Spider raiders ~