Positive Buffs
Positive Buffs
Class Specefic Buffs
Consumables
Tarot Cards
Amulets
Potions
Special
Class specific Buffs
"Buff name": "Buff Effects" "Duration" "Level" Target
Adventurer
Recharge: ATTACK+40 "1 attack" lvl1 - self
Shout for Morale: Morale +4 "300sec" lvl1 - self+nosmates
Shout for Battle: ATTACK+10, DEFENCE+5 "180sec" lvl1 - self+nosmates
JAJA SP
Making No Noise: Invisible, Move speed -4 "50sec" lvl4 - self
Archer
Ritual of Hawk (maxed): ATTACK+45, Target level +15 "180sec" lvl2 - self+nosmates
Death Charge (maxed): Remote ATTACK +1150, ELEMENT ENERGY +400 "1 attack" lvl1 - self
Ranger SP
Wind Walker: Move Speed +2 "420sec" lvl3 - 1 Friend within 4cells
Hawk Eye: Hitrate =90%, Remote Damage Increase "300sec" lvl2 - 1 Friend within 4cells
Rapid: Skill Cooldown = 20% faster "600sec" lvl3 - self
Assasin SP
Cre-Up: Critical Hit = 50% chance "60sec" lvl3 - self
Hide Out: Invisible, Move Speed -4 "240sec" lvl4 - self
Destroyer SP
Booster On: Move Speed +3 "42sec" lvl5 - Self
Wild Keeper SP
Elemental Shining: Light Resistance +30 "120sec" lvl1 - All Friends in 2cells
Eagle Spirit: Targetlevel +30, Critical hit +10% "180sec" lvl3 - Self
Wolf Spirit: Move Speed +2, Remote ATTACK+(4*casterlvl) "300sec" lvl6 - self
Bear Spirit: HP +30%*, MP+30%* "300sec" lvl11 - self
Mage
Recovery Aura(maxed): Regenerate HP (casterlevel*5) every 2 sec "30sec" lvl1 - All Friends in 5cells
Light Of Protection: DEFENCE+(casterlevel/2), Dark resistance +10 "300sec" lvl1 - All Friends in 5cells
Freezing Shield: Remote DEFENCE+(casterlevel*1), Fire resistance +5 "300sec" lvl1 - self
Spell Charging(maxed): Magic ATTACK+ 750 "1 attack" lvl1 - self
Fire Mage SP
Fire Blessing: Fire Energy +200, fire resistance +25 "300sec" lvl2 - All friends in 5cells
Holy Mage SP
Holy Weapon: Light Energy +(6*casterlevel), Darkresistance+50 "360sec" lvl3 - All friends in 4cells
Blessing: DEFENCE Grade +1, Never receive Critical Hit "300sec" lvl4 - All friends in 4cells
Mana Shield: Lose 50%HP and 50%MP instead of 100%HP "120sec" lvl4 - self
Ice Mage SP
Blessing Of Water: Water Energy +250, water resistance +25 "150sec" lvl3 - All Friends in 3cells
Frozen Shield: Receive 0% Damage, Attacker receives 'Freeze' "3sec" lvl5 - self
Dark Gunner SP
Dark Force: Dark Energy +(casterlevel*4), Focus+20 "100sec" lvl3 - All Friends in 2cells
Ghost Guard: Received Damage -40%, Dark resistance +20 "100sec" lvl3 - self
Swordsman
Charging Power(maxed): Close ATTACK+1050, ELEMENTAL ENERGY+300, Targetlevel+100 "1 attack" lvl1 - self
Blood Oath(maxed): ATTACK+60, Critical Damag +50% "240sec" lvl2 - self
Warrior SP
Skin Like Iron: Magic DEFENCE+10, Close DEFENCE+20,
Remote DEFENCE+30, Damage Decreased to 70% at 20% rate "180sec" lvl2 - self
Morale Increase: Morale +(casterlevel*1) "360sec" lvl2 - All Friends in 5cells
Sprint: Move Speed +5 "10sec" lvl3 - All Friends in 5cells
Blade SP
Sharp Edge: ATTACK Grade +2 "240sec" lvl3 - self
Cruisader SP
Pray of Defence: DEFENCE Grade +1, Basic HP+15%*, Basic MP+15%* "180sec" lvl10 - All Friends in 4cells
Pray of Offence: ATTACK Grade +2, Morale Value+5 "180sec" lvl10 - All Friends in 4cells
The 1st Tripple Charging: ATTACK power +10% "20sec" lvl3 - 1Friend in 7cells
The 2nd Tripple Charging: ATTACK power +30% "10sec" lvl3 - release of 1st charge
The 3rd Tripple Charging: ATTACK Power +50% "7sec" lvl3 - release of 2nd charge
Berserker SP
Berserk: Move Speed+2, Close ATTACK +400, ALL DEFENCE -200 "90sec" lvl1 - self
Life and Death: Every 2 sec Lose hp(casterlvlx4), Dark ENERGY+500 "20sec" lvl3 - self
Consumable Buffs
Amulet Buffs
Tarot Cards:
Fool: Move Speed+1, Gold Increase+10% "10800sec"
The Magician: ManaUse-20%, Resistance+3, MP+2500 "10800sec"
The Lovers: HP +2000, MP +2000, ATTACK +50 "10800sec"
The Hermit: HP +800, Resistance +3, DEFENCE +100 "10800sec"
Death: target level+150, ATTACK +150 "10800sec"
The Devil: Move Speed+1, HP+800, ATTACK+250 "10800sec"
The Tower: Gold Drop +10%, Experience +10% "10800sec"
The Star: Move Speed+1, Experience +15% "10800sec"
The Moon: MP +1500, ATTACK +50, DEFENCE +50 "10800sec"
The Sun: ATTACK +250, Move Speed+1, MP+800 "10800sec"
Amulets:
Amulet of Defence: DEFENCE Grade+1 "1800sec"
Amulet of Attack: ATTACK Grade+1 "1800sec"
Amulet of Attack & Defence Level: ATTACK grade+1, DEFENCE Grade+1 "1800sec"
Amulet for Firmness: DEFENCE+20% "3600sec"
Amulet of Increasing Attack power: DAMAGE+10% at rate of 100% "600min"
Potions:
Energy increase Potion: +20% HP*, +20% MP* "600sec"
Attack Enchancement Potion: +20% ATTACK "600sec"
Defence enchancement Potion: +20% DEFENCE "600sec"
Experience increase Potion: +20% XP, +20% JXP "600sec"
Special
Red Magical Fairy: Decrease Points consumed in minigames
Air Wave: Move Speed +1 "600sec"
Any Costume Dress: DEFENCE+5%, HP+200 "Permanent"
Any Costume Hat: ATTACK+5%, MP+200 "Permanent"
Valentine Buff 2007: ATTACK+15% DEFDENCE+15% "3600sec"
Small Valentine's Day Blessing ATTACK+5% DEFENCE+5%
Medium Valentine's Day Blessing ATTACK+10% DEFENCE+10%
Big Valentine's Day Blessing ATTACK+15% DEFENCE+15%
chubby little Pig (Pet): ATTACK+15%, DEFENCE+15%
Egg Fairy(pet): Rebirth: No rebirth debuff after Death "3000sec"
Spring Fairy(pet): Random Food every 60minuts
* HP & MP Increase is calculated from Basic HP & MP. Adittional HP & MP from Accesories etc. will not be increased.
Special thanks to Poeshii*>3 & Naluc for stats on Mage & Swordsman buffs
This post has been edited 1 times, last edit by "Mithril_Dragon" (Sep 16th 2010, 5:04am)