DARK CASTRA RAID GUIDE
Part 2: How to make the Raidl
Initials advices:
- Is needed at least 50% of dark resistance
- In the team should be, at least, 4 WK's, holy mages and crusaders. There can be warriors for tanking, who should have a good defense.
- This raid must be made in group, so NO heroes here.
- There are only 6 buttons, all real ones, however some of them summon monsters, so it's preferable they being pressed by an assassin, or a jajamaru.
- Buttons can be pressed when group reachs the end, or from beggining. In that case they might clear area.
- Is highly recomended to keep, as possible, ALL the lives, since they'll be needed at boss' room.
- As always, bring snacks and pots (we mages aren't healing machines x_x)
To start the raid, the team must meet in
LAMENTHING. The entrance is in Fernon B2:
THE RAID MAP
- Red dots: Targets to kill.
- Blue dots: Buttons. They can be pressed by an assassin or jajamaru:
- Teletransport.
- Summon mobs. Is highly recomended to press it AFTER group passes by, since there ar many mobs and members could die.However, if someone dies, MUST use assassin or jajamaru to pass by them.
- Teletransport.
- Nothing. But still must be pressed.
- Summons skulls. They're low level so could be easily killed.
- Summons dust kings. It's highly adviced to press this button being INVISIBLE.
[*]Group must be aware in
yellow areas, because when a mob is killed appear more of them. In those plase lives could be lost.[*]
UPDATE: After a recent update, dust kings became stronger. The ones in the second
yellow area should be mobed to any corner.
THE BOSS
Advices:
- Blue dots: Dust kings. They should be defeated. UPDATED: They became stronger, so holy mages with high level should use "turn undead" skill to make them weaker.
- Red oval: Dark Castra's tomb. Team should wait for him near the tomb (green area). He takes like 3 mins to appear. Be aware with red dots, since there a big ball (no idea how it's called) can stun any player.
- Is highly recomended leaving at least 2 WK's and a holy mage (is possible, the highest level one) near entrance for mob control.
- Try to NOT die. If someone is killed by the DC should get away from him ASAP, because is weak and DC could kill him/her again.
- The group that attackes DC shoudl ONLY attack DC. DON'T run around because mobs could follow you. leave them for mob control group.
- Try to kill DC in less then 14 minutes, because after that time skulls are sumouned and there would be several mobs who could ruin the raid.
THE PRIZES
In Dark Castra raid the best prizes are main weapons(htey all level 65) that are required for Amir Weapons A - B and Book:
- Ghost Whisper (mage)
Damage: 288 - 347
Concentration: 70
Effect: Increase all elements atribute in 14. Decrease enemy's resistance in 7.
- Glorious (swordman)
12% chances 110% critical
Damage: 280 - 358
Index: 300
Effect: Increase all atributes in 35 and all resistances in 10.
- Green Peace (archer)
12% chances 150% critical
Damage: 275 - 361
Index: 298
Effect: Increase water atribute in 40, increase all elements resistance in 3, increase 28% damage in 10%.
- Ancient diamond accesories for cellion level 5 (levels 53 - 55).
- 8% water resistance wave gloves and boots
- Death gloves with 8% dark resistance.
- X Mask.
Hope this guide helps you
- made by Ghosty