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kitcalie

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1

Saturday, September 11th 2010, 2:07am

Dark Castra raid guide

I made the TS's in spanish server, that's why screenshots are in that languaje.



DARK CASTRA RAID GUIDE
Part 1: How to get the seal


To get the seal you need to do only 1 TS's (made solo). It can be done by players who are between levels 50-59.

MAKING THE TS:

You'll need the following materials:

  • 1 R Stone
  • 3 Half Moon Cristals
  • 36 Seeds of Power (6 for making TS and 30 for accesing it)
  • 30 darkness pieces
  • Dowsing sticks


Then you must follow this procedure:

  1. Go to Fernon Temple B2. There use the dowsing sticks to get energy square.
  2. Once you found the energy square, double click on R stone:
  3. Select third TS from the list (DC) and make it.
  4. Double click over the "click" word to enter (remember, you need to have 30 seeds of power to access)



INSIDE OF THE TS:





Initial Advices:

  • When you start TS, make sure you using dark resistance
  • TS edurance: Between 15 and 30 mins.
  • It's just a straigh way. It can be done only following the red arrow..
  • Green rooms contain lewels that can be ignored (except last one obviously). Howrever, I recomend to go there, because they give extra time:
    1. + 3:30. It's clean.
    2. + 2:00. Just 1 skull.
    3. + 2:00. Just 1 skull.
    4. + 3:00. Many mobs. You can try to kill them all or use your pets as distractions.
    5. + 2:30. Few mobs and NPC's. They respawn.
    6. + 2:00. Just 1 skull.
[*]Orange rooms: Clear all. The one with (*) is special. You need to kill some skulls, so canm appear the cursed one. Once you kill that one, mobs dissapear.[*]Yellow rooms: Survive.[*]Blue room: Kill target.[*]All rooms give extra times once they're suceeded.[*]Dont worry if NPC's die. They revive in next rooms.[*]The good new: There's NO boss in this TS (yay!)[*]Once you done with the TS, you'll get as reward the DC seal:



kitcalie

The kitty admin

  • "kitcalie" started this thread

Posts: 1,397

Date of registration: Oct 31st 2007

Location: Texan born and raised

Occupation: Student of Geography and History

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2

Saturday, September 11th 2010, 2:08am

DARK CASTRA RAID GUIDE
Part 2: How to make the Raidl



Initials advices:

  • Is needed at least 50% of dark resistance
  • In the team should be, at least, 4 WK's, holy mages and crusaders. There can be warriors for tanking, who should have a good defense.
  • This raid must be made in group, so NO heroes here.
  • There are only 6 buttons, all real ones, however some of them summon monsters, so it's preferable they being pressed by an assassin, or a jajamaru.
  • Buttons can be pressed when group reachs the end, or from beggining. In that case they might clear area.
  • Is highly recomended to keep, as possible, ALL the lives, since they'll be needed at boss' room.
  • As always, bring snacks and pots (we mages aren't healing machines x_x)


To start the raid, the team must meet in LAMENTHING. The entrance is in Fernon B2:







THE RAID MAP



  • Red dots: Targets to kill.
  • Blue dots: Buttons. They can be pressed by an assassin or jajamaru:
    1. Teletransport.
    2. Summon mobs. Is highly recomended to press it AFTER group passes by, since there ar many mobs and members could die.However, if someone dies, MUST use assassin or jajamaru to pass by them.
    3. Teletransport.
    4. Nothing. But still must be pressed.
    5. Summons skulls. They're low level so could be easily killed.
    6. Summons dust kings. It's highly adviced to press this button being INVISIBLE.
[*]Group must be aware in yellow areas, because when a mob is killed appear more of them. In those plase lives could be lost.[*]UPDATE: After a recent update, dust kings became stronger. The ones in the second yellow area should be mobed to any corner.




THE BOSS




Advices:

  • Blue dots: Dust kings. They should be defeated. UPDATED: They became stronger, so holy mages with high level should use "turn undead" skill to make them weaker.
  • Red oval: Dark Castra's tomb. Team should wait for him near the tomb (green area). He takes like 3 mins to appear. Be aware with red dots, since there a big ball (no idea how it's called) can stun any player.
  • Is highly recomended leaving at least 2 WK's and a holy mage (is possible, the highest level one) near entrance for mob control.
  • Try to NOT die. If someone is killed by the DC should get away from him ASAP, because is weak and DC could kill him/her again.
  • The group that attackes DC shoudl ONLY attack DC. DON'T run around because mobs could follow you. leave them for mob control group.
  • Try to kill DC in less then 14 minutes, because after that time skulls are sumouned and there would be several mobs who could ruin the raid.




THE PRIZES

In Dark Castra raid the best prizes are main weapons(htey all level 65) that are required for Amir Weapons A - B and Book:

  • Ghost Whisper (mage)
    Damage: 288 - 347
    Concentration: 70
    Effect: Increase all elements atribute in 14. Decrease enemy's resistance in 7.
  • Glorious (swordman)
    12% chances 110% critical
    Damage: 280 - 358
    Index: 300
    Effect: Increase all atributes in 35 and all resistances in 10.
  • Green Peace (archer)
    12% chances 150% critical
    Damage: 275 - 361
    Index: 298
    Effect: Increase water atribute in 40, increase all elements resistance in 3, increase 28% damage in 10%.
  • Ancient diamond accesories for cellion level 5 (levels 53 - 55).
  • 8% water resistance wave gloves and boots
  • Death gloves with 8% dark resistance.
  • X Mask.




Hope this guide helps you :)

- made by Ghosty