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ghostheadnebula

SELF PROCLAIMED FLUFFY GENIUS!

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Date of registration: Sep 11th 2007

Location: In your nightmares mwahaha!!!

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Friday, April 23rd 2010, 7:20pm

Ginseng Raid Guide

I made the TS's in spanish server, that's why screenshots are in that languaje.


GINSENG RAID GUIDE
Part 1: How to get the seal



To get the seal you need to do a total of 3 special TS's (made solo). Those TS's only can be done by players who are between levels 40-49.

MAKING THE TS:

You'll need the following materials:

  • 1 R Stone
  • 2 Half Moon Cristals
  • 19 Seeds of Power (4 for making TS and 15 for accesing it)
  • 40 shinning pieces
  • Dowsing sticks


Then you must follow this procedure:

  1. Go to Fernon Temple entry. There use the dowsing sticks to get energy square.
  2. Once you found the energy square, double click on R stone:
  3. Select second TS from the list (Ginseng) and make it.
  4. Double click over the "click" word to enter (remember, you need to have 15 seeds of power to access)



FIRST TS:




  • When you start TS, make sure you using light resistance
  • Alsso make sure you using antler hat to elude mandras' yells, and winking mask to increase damage over them.
  • Highly adviced you bring pots and snacks. They'll be really helpfull.
  • Red arrow: You can make this one calmy, since clock didnt start (but make sure you're not inside over 1 hour 'cause you'll be kicked from TS). You don't need to kill mobs, but snce you got plenty of time you can kill them (orange areas), so when clock starts you woulndt find obstacles that would make you waste precious time.
  • 1st room: Lewel. Once you activate it clock will start the countdown (5:00 minutes). Follow the pink arrow without stopping.
  • 2nd room: Clear all. You get 1:30 extra minutes. Follow the purple arrow.
  • 3rd room Lewel. You dont need to kill the mandras, unless they're to close to lewel. You get 2:00 extra minutes. Follow the orange arrow.
  • 4th room: There you'll find 2 keys. Right one make you win 2:00 extra minutes. Wrong one make appear mandras. If you pick wrong, clear all.
  • Brown arrow: Run non stop until reach upper rooms. You must clear all of them. Change to water resistance before enter last room.
  • Yellow room: There you'll fight against giant mandras. They dont make much damage if you get good resistance.
  • Once you finish the TS, you'll get as reward a Q stone:




SECOND TS:

  • Before start, make sure to wear light resistance.
  • It's an straigh TS with only 8 rooms, so a map is not needed.
  • In first room you get an NPC. You MUST protect him.
  • Clear every room. You got enought time to rest and recover your HP/MP, but dont delay too much.
  • Change to water resistance before enter last room.
  • Survive 3:00 mins in last room. There are 3 giant mandras each 30 seconds, so you got time to kill them (obviously you must protect the NPC).
  • Once you're done qith the TS, you'll get another Q stone.


THIRD TS:

  • Before start TS, make sure you're wearing water resistance.
  • It's an straigh TS with only 7 rooms, so a map is not needed.
  • Clear every room. You got enought time to rest and recover your HP/MP.
  • In the last room you must kill a huge mandra. The best method is to go to a corner, kill all mandras around, then go against final boss (this works only for mages and archers, swordmen have to confront it directly or get another plan). There's how a red mage can kill it using that way:



  • When you're done with TS, you'll get as reward a ginseng seal:


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ghosthead-nebula@nostale.co.uk

ghostheadnebula

SELF PROCLAIMED FLUFFY GENIUS!

  • "ghostheadnebula" started this thread

Posts: 641

Date of registration: Sep 11th 2007

Location: In your nightmares mwahaha!!!

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2

Friday, April 23rd 2010, 9:20pm

Ginseng Raid - Part 2

GINSENG RAID GUIDE
Part 2: How to make the raid


Initial Advices:

  • You'll need good light and water resistance.
  • Is highly recommended to bring many warriors, holy mages and at least a button sin.
  • There are the blackout mandras, they're level 99. They can blackout you, leaving you until 1 HP, but dont kill you.Those mobs CAN'T be killed, so dont waste time trying to kill them.
  • PLease, NO HEROES in this raid. It has to be done in group, everybody working togheter, especially in mandras corridor.
  • There are fake buttons in the raid, that summon mobs. So is the assassin and ONLY the assassin who activates buttons.
  • Buttons can be activate during raid (so group can clear the area) or until reach boss room gate.
  • Bring snacks and pots (don't abuce of the holies, they can heal but they're not doctors!)


To go to raid, the whole group must go to Ginseng Entry, it is in Fernon Temple Entry map:



THE RAID MAP




Quoted

Red Dots: Targets to kill (giant mandras water element)
Blue Dots: Buttons to press. Leave this job to an assassin (a jaja can also do that but is too much risky).
Green Dots: Fake buttons. DON'T press them


About the map:

  • When a button is pressed, appear mobs in the orange area related with it.
  • Yellow Area "A" Here's where usually raid is lost, since there group must confront many giant mandras. The best estrategy is letting the stronger warriors go ahead, each one protected by a holy mage. The small mandras in parallel corridor can be killed by an archer (although that's not needed). It's highly recomended to wear a good water resistance (about 40% or more).
  • Yellow Area "B": The group have to be carefull in this area, using ONLY simple target attacks, because there are lametans (the "potatoes" mobs) who can kill faster when an AoE is used.
  • Yellow area "C": There are falling rocks. Players need to be carefull in this place, especially in the corridor, there are mandras (even blackout ones). The best thing to do is let a warrior user sprint and everybody running non stop. If someone is behind and alone, must go invisible with as assassin or jaja.
  • The green areas are warp zones. When the related buttin of pressed, people is teleported.



THE BOSS



Advices:

  • Before enter this area, make sure to wear light resistance.
  • Red Dot: The boss. First he's sleeping, so no use attacking him: It must be first woke up. For that, the satellites mandras need to be killed (resembled by the yellow dots). Is highly recomended to let 2-3 players go to kill them (preferably the stronger ones) while the rest wait in the yellow area.
  • Once the satellites are defeated, Ginseng awakes. In this oment it has to be brought to the rest of the team. Is better to attack where the group is waiting 'cause in the rest of the map appears ginsengs and mandras who could ruin the work.
  • Is a MUST to attack the boss with any element EXCEPT LIGHT, because all light based attacks heal the ginseng. It includes pets. So before enter raid, make sure to NOT bring any light element pet.
  • Holy Mages: DON'T USE BLESSING! Neither attack. Just heal the group.

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ghosthead-nebula@nostale.co.uk

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Saturday, September 11th 2010, 2:09am

GINSENG RAID GUIDE
Part 3: The prizes


In Jelly raid a player can get a nice main weapon. Ginseng raid allows to complete equipment, with secondary weapons, suits and accesories:

  • Blue Wise Robe (mage)
    Melee Defense: 101
    Range: 106
    Magic: 159
    Evasion: 245
    EEffect: Defense level against all elements increases +2, al critical damage decreace 20%.
  • Sentinel Look (archer)
    Melee defense: 116
    Range: 135
    Magic: 161
    Evasion: 255
    Effect: Increases 12% damage with a probability of 5%. Increases dark resistance in 6.
  • Brave defender (swordman)
    Melee defense: 170
    Range: 169
    Magic: 121
    Evasion: 230
    Effect: All lower level attacks (5+) increase 5%. Critical damage decrease 5%.

    (All suits are level 55)
  • Plaz gun (mage)
    6% chance 100% critical
    Damage: 208 - 224
    Index: 216
    Effect: All elements increase 35%, al damage done by all elements decreases 5% in a probability of 17%.
  • Winslet Crossbow (swordman)
    12% chance 150% critical
    Damage: 205 - 226
    Index: 215
    Effect: Increase moral by 5. Decreases oponent's fire resistance by 20.
  • Scrammer(archer)
    11% chance 170% critical
    Damage: 170 - 197
    Index: 220
    Effect: Darkness element increases 45. Increases 20% damage in a probability of 10%.

    (all weapons are level 44)
  • Level 45 accesories (for cellion level 4).



Hope this guide is usefull :)